QRLife

Sep. 13th, 2023 11:48 am
amarao: (Default)
Rules:

1. A game started on a valid QR code. Big blocks are ignored and treated as empty (or full? or skip-passthrough?) neighbors.
2. Field is wrapped (e.g. left-most and right-most cells are interacting like they are neighbors).
3. For each cell, only a changes, producing a valid QR code are permitted.
4. From all possible QR valid changes, the change are selected in accordance with Life rules.
5. If cell can not select a life-rules obeying action it stays as it is but goes into 'violation pool'.
6. If there is a very little global changes in QR code, violation pool is randomized (but keep QR rules).

Complications: it may be impossible to calculate allowed moves locally. Or globally. Is it a good CS problem?

Profile

amarao: (Default)
amarao

September 2025

S M T W T F S
 12345 6
78 910111213
14151617 181920
21222324252627
282930    

Syndicate

RSS Atom

Most Popular Tags

Page Summary

Style Credit

Expand Cut Tags

No cut tags
Page generated Sep. 22nd, 2025 12:42 am
Powered by Dreamwidth Studios